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Daniel Thalmann : ウィキペディア英語版 | Daniel Thalmann
Prof. Daniel Thalmann is a Swiss and Canadian Computer Scientist and a pioneer in Virtual Humans. He is one of the most highly cited scientists in Computer Graphics.〔(Google Scholar )〕〔(Microsoft Academic Research )〕 He is currently with the (Institute for Media Innovation ), Nanyang Technological University in Singapore and Honorary Professor at EPFL, Switzerland. == Biography == After a master's degree in Nuclear Physics (1970) and a combined Certificate in Statistics and Computer Science (1972) both from the University of Geneva, he earned a PhD in Computer Science (1977) also from the University of Geneva. In his PhD, he worked very early on the concept of abstract machines for portable compilers and operating systems.〔D.Thalmann, (Evolution in the design of abstract machines for software portability ), Proceedings of the 3rd international conference on Software engineering, 1978, pp.333-341〕 From 1977 to 1989, he was Professor at the University of Montreal, in Canada, where he started to work on Computer Graphics and Animation. Then, he came back to Switzerland and founded the Virtual Reality Lab (VRlab) at EPFL, Switzerland. He has been Visiting Professor/ Researcher at CERN, University of Nebraska-Lincoln, University of Tokyo, and National University of Singapore. He is co-editor-in-chief of the Journal of Computer Animation and Virtual Worlds,〔(Computer Animation and Virtual Worlds ), Wiley〕 and member of the editorial board of 6 other journals. Daniel Thalmann has published more than 500 papers in Graphics, Animation, and Virtual Reality. He is coeditor of 30 books, and coauthor of several books including 'Crowd Simulation' (second edition 2012)〔D. Thalmann, S. R. Musse, (Crowd Simulation ), Springer 2012 (2nd edition)〕 and 'Stepping Into Virtual Reality' (2007),〔M. Guttierrez, F. Vexo, D. Thalmann, (Stepping Into Virtual Reality ), Springer, 2008〕 published by Springer.
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